Nintendo

Nintendo

Community score

-0.12 -55
Industry: Technology Hardware
Listing country: Japan
Year added: 2018

Founded in 1889, the company, headquartered in Kyoto, Japan, operates in several business segments, with a focus on hardware, which includes video game consoles, and software, comprising video games developed for these systems and various platforms. Additionally, it has made a substantial push into the mobile and related applications sector, further expanding its offerings into the digital space. Beyond its tech-centric products, the company also produces playing cards and other related merchandise, a nod to its historical roots. Intellectual property licensing is another significant aspect of the company's operations, leveraging its well-known brands. Speaking of brands, the company has established a remarkable portfolio with mascots and franchises recognized worldwide. Among these, Mario stands as the most iconic, alongside The Legend of Zelda and Pokémon—a brand co-owned by the company, Game Freak, and Creatures. The influence extends with well-loved series such as Donkey Kong, Animal Crossing, Metroid, Kirby, Super Smash Bros., Splatoon, and Fire Emblem, each with its own devoted fan base and critical acclaim. The company's reach is truly global, with its products and services being sold in various international markets. Japan and the United States are particularly important, along with significant presence across Europe, inclusive of the United Kingdom, Germany, France, among other countries. Canada, Australia, and South Korea also represent key markets. While products are available in China as well, this occurs within the scope of specific local regulations. The company's global presence is expansive, encompassing additional markets beyond these primary regions and reflecting its status as a major player in the entertainment industry. (Powered by AI)

Show Company Information
You view a limited profile page without scores and metrics availability. Subscribing users get to see more advanced data, want to see it in action? Click on a company you are interested in: .
My impact scoreBeta
List View
Nintendo

The development of digital skills can lead to increased income, enhanced job opportunities, and improved advantages in terms of transactions and communication1, 60% of businesses expect to be relying increasingly on advanced digital skills over th...

Kithembe M. April 23rd, 2024
44 ratings
Nintendo

A diverse workplace expands people's ability to develop talents and skills by exchanging various ideas and expertise1. Discrimination leads to loneliness, and a loss of self-esteem2. Fostering the inclusion of minorities helps them economically su...

Feyisayo Favour F. December 26th, 2023
20 ratings
Nintendo

Greenhouse gas emissions (GHG) are responsible for various adverse environmental effects, such as the rise in the average temperature of the planet & climate change1. Also, it is reported that over 100,000 climate change-related deaths happen each...

User profile picture Ghulam G. December 19th, 2023
28 ratings
Nintendo

Due to the short life cycle of electronic gadgets, electronic waste (e-waste) is one of the fastest-growing segments of waste1. However, recycling solutions are ineffective, resulting in landfills2;p257. Also, e-waste contains several harmful addi...

Fabian N. November 30th, 2023
18 ratings
Nintendo

Around 3.3 billion people are employed globally as of 20221. Job creation is vital for society, as well as for the economy2. It fuels economic growth as the spending of wages leads to higher consumer spending3. It reduces poverty by providing soci...

Joy C. October 23rd, 2023
18 ratings
Nintendo

In order to ensure strong institutions and the well-being of society, governments spend a considerable amount of the state's budget on public goods and services, which are funded through taxes paid by individuals and corporations1. Corporate taxes...

User profile picture Gift O. February 13th, 2024
16 ratings
Nintendo

About 785 million (Mn) people do not have access to basic drinking water services1, while 2.7 billion (Bn) people are experiencing water scarcity at least a month in a year2. The world's total water demand is 4,600 Bn m3 at present3. Prolonged wat...

SC_Neriah S. October 10th, 2023
24 ratings
Nintendo

Globally, women represented 47% of the workforce, 25% below men’s rate of 72% in 20221. To achieve gender balance, the representation should be between 40%-60% of either gender2;p2. The uneven gender representation leads to male dominance, lack ...

Feyisayo Favour F. September 14th, 2023
26 ratings
Nintendo

Each year, the world generates around 2 billion (Bn) tonnes (t) of waste1. Out of the total waste produced globally, 37% is sent to landfills, 19% is recycled, and 11% is incinerated1. Poor waste management causes air, soil, and water pollution2. ...

Harsh S. August 20th, 2023
20 ratings
Nintendo

The World Health Organization recognises gaming disorder as a disease that affects one’s social life, work, education and relationships1. There are about 2.9 billion (Bn) players globally2 and 3-4% have addiction issues3. Microtransactions allow...

Soumya K. December 13th, 2022
20 ratings

Most negative / positive SDG

+2.62
-3.13