Back Xbox reached 120 million users in 2022, promoting entertainment and enhancing social connections Core Business Impact (Entertainment) Microsoft 3: Good Health and Well-being Written by Heet H. Feb 5th, 2024 Reviewed by Sabine S. Sources Assess the impact materiality of this Topic for Microsoft How negative/positive is the impact of Microsoft for this Topic? How would you rate the scale, scope and irremediability of this impact? Rate the quality in this analysis How objective, relevant and insightful is this analysis? Share this Analysis Core Business Impact (Entertainment) Microsoft 3: Good Health and Well-being Written by Heet H. Feb 5th, 2024 Reviewed by Sabine S. Keen to rectify an issue with this analysis? Report issue